![]() ![]() I’d seen Captain Commando’s sketched face in the NES manuals and box packaging for Capcom’s games like Mega Man and Ghosts ‘n Goblins. Konami had the edge when it came to licenses with two hard shots in the form of The Simpsons Arcade Game and the sequel to their 1989 TMNT game, Turtles in Time.Īs for Capcom, they relied instead on original scenarios dreamt up by their teams and hit arcades with two fantasy offerings - Knights of the Round and The King of Dragons - and a game starring their mascot, Captain Commando, set in a future urban blight beat ’em up. In 1991, Capcom and Konami went at it with beat ’em up broadsides. It broke down the characters into something akin to a proposal that you might expect to see for a cartoon series with a lot of extra info on things that really didn’t impact the game itself but might be fodder for a Saturday morning episode. ![]() The European flyer was chock full of information on the characters and the “story” of the main game.
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